Watching Alice:The Madness returns, getting some lines down for an audio reel, and sipping on almond milktea. I have other things I should do, but I’m feeling lazy…
PAX is soon, I need rest.
<3 you all!
Spent this lazy Sunday afternoon filming a viddy for The Tester. We filmed Brigade’s video earlier in the day, and then started mine, only to realize that our DnD party was about to show up. We filmed the ending part x number of hours after the sun went down, so that’s why the video is a bit darker, but I hope you all enjoy it. It was fun to make! I will post a link when the viddy goes live on The Tester site.
xdv
Big thanks to the panelist for the IGDA Meet the Game and App Press! event. Panelists: AJ Glasser – Lead Writer, Inside Network Another great thing about last night was seeing that Ubisoft was a sponsor for the event. It makes me proud to be a FragDoll Cadette for a company that is involved with the IGDA! <3
Chris Baker – Senior Editor, Wired magazine
Chris Baker writes and edits stories for Wired. He has also contributed to Slate, Entertainment Weekly, Spin, Maxim, Giant Robot, Film Threat, EGM,
Kill Screen, and the 1-Up zine.
Jeff Scott – Founder & Chief Editor, 148apps.com
Jeff
Scott is the founder of the 148Apps network of sites covering mobile
applications and the business surrounding the development of apps.
Launched in 2008, 148Apps is an innovator in the mobile apps space,
being one of the first sites to publish statistics and metrics on the
app marketplaces it covers. Based in San Francisco, his background is in
web and mobile application development, having worked for a variety of
startups large and small before starting his own web publishing company.
Dean Takahashi – GamesBeat
Dean
is lead writer for GamesBeat at VentureBeat. He covers video games,
security, chips and a variety of other subjects. Dean previously worked
at the San Jose Mercury News, the Wall Street Journal, the Red Herring,
the Los Angeles Times, the Orange County Register and the Dallas Times
Herald. He is the author of two books, Opening the Xbox and the Xbox 360
Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on
Twitter at @venturebeat.
Sam Kennedy – IGN.com
Sam
Kennedy has been a pioneer in the videogame media since the mid-90s. He
started his career by launching Gaming-Age.com and then went on to work
at such publications as GameFan, GameSpot, EGM, and the Official U.S. PlayStation Magazine.
In 2003 he launched 1UP.com, the first community and content
destination for gamers, and later its two associated sites
GameVideos.com and MyCheats.com. He oversaw the 1UP Network until its
acquisition by IGN in 2011, after which he took on a broader role of
Audience Generation Director for IGN, building audiences and communities
for IGN.com, 1UP.com, and GameSpy.com.

AJ Glasser is lead writer for Inside Network. Inside Network covers Inside Social Games, Inside Mobile Apps, Inside Facebook and App Data. AJ is a prolific lead writer on games, apps, and social networks. Previously, she served as News Editor at GamePro Media and as San Francisco Correspondent for Gawker Media games blog, Kotaku. Her work can also be found in Future US Inc. publications like GamesRadar.com and the Official PlayStation and Xbox magazines. AJ earned her Masters of Journalism from Stanford University, and her undergraduate degree in International Relations from Mills College..
Oh lookie here! Catherine autographed “Love is Over” Deluxe set! Laura even signed it as Catherine!
The sheep drawing on the boxers is complete win!
Thank you Laura & Travis!

I met Laura Bailey (voice of CATHERINE) and Travis Willingham (voice of Johnny) from the game Catherine by ATLUS. They are a wonderfully talented couple who’s interactions with one another mirrors my other half and I.
Laura has voiced many of my favorite characters such as Lust from Full Metal Alchemist, Henrietta from Gunslinger Girls, and Isara from Valkyria Chronicles.
Travis has voiced Roy Mustang… need I go on?

FragDoll Cadette personality shot! Seriously, I love taking photos from that angle, and especially love my fluffy baby boy!
Much love to my other half for taking the photo!

It’s midnight, but I have it! Thank you to all my dear friends for helping me get the Catherine “Love is Over” Deluxe Edition box set.
^.^v so0o0 happy right now!
hehe rocking my Vindictus Red Wolf Spirit Hoodie! It’s so cozy late at night!
Back in academia I studied Interactive Narratives, so being able to hear this talk rekindled my belief that games can be as great as classic literature and movies. Games are the strongest form of story telling we can have players experience.
I recorded this video using my 60d!! <3
Big thanks to Ken Hudson from LucasArts, Dolby Labs, and IGDA!!!
I really love the game Catherine. There aren’t too many games that touch on topics such as the ones Catherine pushes the player to consider. I’m truly enjoying the form of story telling the game is presenting, and personally the puzzles remind me of one of my most favorite games of all time, Intelligence Cube.

Ken Hudson from LucasArts gave a wonderful talk about how to integrate game design and narratives at the IGDA talk on Player-Driven stories. I ended up filming the talk for SF IGDA and the video should be up on the IGDA site soon. I’ll be sure to post it here for you guys as well. Interactive narratives, and storylines have a very special place in my heart and have always been a solid base for games I’ve designed.
Create games to create experiences
… That’s what I’ve always said.
On July 12, 2011 I was accepted into the FragDoll Cadette’s program. I’m still wheeling from the excitment of being one of the chose for this upcoming Fall 2011 class. Initially, I didn’t know much about the FragDolls, but after some research, I feel that this group of female gamers was what I was looking for this whole time.
So here is some background about the FragDolls from their own site:
frag /frag/ n. & v. · n. 1 number of kills. 2 a fragmentation grenade. · v. 1 to eliminate other players in multiplayer shooters (fragging).
rag·doll physics /ragdol fiziks/ n. 1 a program allowing videogame characters to react with realistic body and skeletal physics.
frag·doll /fragdol/ n. 1 a gamer girl with the skills to dominate in multiplayer shooters. 2 an unabashedly geeky female who is proud to love games and geek culture.
The Frag Dolls are a team of professional female gamers recruited by Ubisoft to promote their video games and represent the presence of women in the game industry. These gamer girls play and promote games at industry and game community events, compete in tournaments, and participate daily in online gamer geek activities. Started in 2004 by an open call for gamer girls with competitive gaming skills, the Frag Dolls immediately rocketed to the spotlight after winning the Rainbow Six 3: Black Arrow tournament in a shut-out at their debut tournament appearance.
I actually got a chance to talk to one of the FragDoll Cadettes before applying. I was really curious to understand how exactly it worked and what opportunities being a Cadette offered:
How was it? I see that they are still taking applications, and was wanting to apply. I was wondering if you really felt like you got to be in-depth with the gaming industry other than just being a gamer. I’ve studied Software Engineering, Game Design and Development throughout my academic. I’ve gone to several game jams over the past couple of years, and am really into the development. I love playing and developing games, do you think FragDolls would be helpful in that sense?
She said something that I really took to heart, and I think we should all follow in our daily lives:
I am a cadette and it’s been going really well for me. I do think it is what you make it and it does open doors. Throughout my experiences with the cadettes I have been able to meet a good amount of producers and other devolpers, which was completely my goal in doing the fragdoll cadetteship. Not all the girls there want to get into development and so it is you that has to work at getting the connections.
How it works is you basically get to work an event. For the next session it’s comic con or PAX Prime, while working the events you can meet and work with the producers of the games that are being shown at the booth.
I it has really helped me out!
Her words really motivated me. I’ve worked very hard to stay in the game industry thinking that at some point some door would open for me, and in a way they have. I count myself lucky, but I never stop dreaming and looking forward to new goals! I plan to make my time with the Cadette ‘s worth every moment! Thank you FragDolls for showing interest in me! I won’t let you down. I won’t let myself down. Work hard, play harder! <3 xdv p.s. I just got my “official” Cadette forum sig bar 
FragDoll Cadette Fall 2011
Wondering where I’ve been lately? I really do apologize for the lengthy absence! I meant to write this as I worked through the application process, but I was so nervous about whether or not I would get accepted that I didn’t post it for fear of jinxing myself. Do you remember when you were 16 and about to take the driver’s test? I failed… twice and on my third attempt I didn’t tell anyone and passed! The ordeal kind of felt like that! Anyways! I’m a FragDoll Cadette for the Fall 2011 class! I’m so happy, and have all my friends and family to thank! You all have supported me in my life to help me become the person they chose today! love/love
dabomb4eve asked: Hello. I saw "Ask us anything," so I'm going ahead with that.
I'm a video game lover. I'm also a programmer, and have a BS in CS. Now, I have always dreamed of a career in video gaming, but have not been able to find that window. What is the best way to get in there?
I've read that I should look into indie companies for entry level positions and internships, but have had no luck. What are some ways you recommend to go about doing this? And what other actions do you recommend doing?
Thanks!
Oscar C.
Hi Oscar!
I was actually going to start posting about my own journey of trying to get into the game industry, and what I’m doing right now. I too, love games, am a programmer, and have a BA in CS. Honestly, I can’t tell you a sure fire way on how to get in, but I can try and help share with you my own attempts and experiences of trying to make my way as well. So don’t feel alone in being confused about where to go.
I can say one thing for sure (at least at this point in time), network yourself and make contacts! Through my college professors, I was able to meet employers from local indie companies through our game design program. I met a couple of college recruiters at the job fairs, which brought me to internship with Sony and from there I jumped departments (thanks to my contacts!).
QA is also a great place to start. I did that for one summer, and made some good contacts from there. Colleagues of mine continued to work that department and eventually got promoted to AP (assistant producer). Yes, it doesn’t take advantage of your BS in CS, but it’s a great way to get your foot in the door, and can lead to a great career path give enough handwork and dedication. I’m actually considering heading back towards the QA path because of the great career path into development and production department.
Don’t get me wrong though, opportunity can come in all shapes and forms. Even though the department I’m currently in doesn’t lead towards my ideal career path, I’ve managed to snag a few opportunities to show off my skills in game design and development. So we’ll see where I can go from there *fingers crossed*
If your able to try to make it out to some popular conventions where you can network yourself. GDC (Game Developer’s Conference), and E3 have helped me connect to members of the industry, and fellow game lovers, programmers, and designers who are working their way in just like us!
So moving on from making contacts and networking yourself (but this also is a great networking opportunity), I highly suggest participating in as many Game Jams, Game Festivals, and Game Competitions as possible. It’s great on your resume! They will help you hone your skills in game development, and provide you with games you can use in your portfolio! Here on NewGame+ I’ll be posting information on these events, so check back often, but more importantly get involved!
Well, that’s as much recommendations as I can think of right now. I’ll keep you posted my own attempts and tips and tricks of the trade as I come across them. Good luck, Oscar, and do keep in touch! I’d love to hear how your own story unfolds. ^.^v
~xxdxvicious
p.s.
I don’t know if you saw this post earlier, but at E3 I asked a producer for Disney Interactive how he thought new people should break into the industry and this is what he said:
If you can program: write programs to show off that you generate bitmaps and render polygons. If you want to be a designer: get unreal, make quest, show your designs!
- Disney Interactive (Epic Mickey)

